Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-02-2024 , 06:41 PM
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Join Date: Feb 2024
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Rigging leg using Matrix

Hello. I'm an animator but I've been learning rigging for a couple of months following AntCGI's Real time Creature rigging series. Right now I'm on the process of setting up the right leg of my character but when I connect the leg root control world matrix to the offset parent matrix of the thigh driver joint the rest of the joints jump out of position. It doesn't happen with the main ik joint chain and it didn't happen when setting up the left leg. I'm sending a video of the process along with the link to the tutorial. Any help is appreciated. Thanks

The locators are there for reference only, they have no function other than visualizing the issue

Tutorial link: https://youtu.be/yls25bV-IZU?list=PL...VKQBMknt&t=678

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# 2 28-02-2024 , 07:58 PM
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Join Date: Feb 2024
Posts: 2
Never mind. I was able to figure it out. The values were coming from Joint Orient attributes. Thanks for reading

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