SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Jason Edwards Software: Maya 2020

In this course, we look at the processes used in the film and tv industry to create reusable character models. If you have ever wanted to know how digital doubles are created in the movie industry, then this course will give you an insight into how i...

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David James Software: Maya 2020

This tutorial at its core is an introduction to modelling real-world objects. Having issues with your modelling? Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly?...

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David James Software: Maya 2019

In this course we're going to look at something a little different, creating technically accurate 3D printed parts. Modelling techniques used for this kind of work differ from those we'd use for the entertainment industry. During this course we'l...

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David James Software: Maya 2018

In this tutorial we conclude our robot series, by integrating our 3D model along with a photograph to create a complete scene within Maya. To achieve this we look at making a very fast character posing rig with HumanIK. This rigging method is in...

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David James Software: Maya 2018

Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character. We'll cover the basics of UVing, UV organisation, and UV Layout. In ...

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David James Software: Substance Painter 2017.4

In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character....

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David James Software: Maya 2017, Photoshop

This tutorial contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop. We start by modeling the glass and UVing it, we then look at image based lighting and usin...

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David James Software: Maya 2017

This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble...

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Some free Maya courses to help you get started.