Maya 2020 fundamentals - modelling the real world

By: David James | Software: Maya 2020 | Runtime: 5 hours and 22 minutes
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Tutorial Information
  • Price: 24.95
  • Format: 1080p HD
  • Video Credits: 14
Parts Credits Length Size
Download Lesson Pack 1 3 61 Min 406Mb
Download Lesson Pack 2 3 78 Min 639Mb
Download Lesson Pack 3 3 90 Min 597Mb
Download Lesson Pack 4 3 46 Min 291Mb
Download Lesson Pack 5 2 47 Min 264Mb
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About This Course

Maya 2020 fundamentals - modelling the real world

This tutorial at its core is an introduction to modelling real-world objects. Having issues with your modelling? Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar, then our course will take you through the fundamental techniques needed to speed up, improve, and optimise your workflow.

Over the next 5 hours, we'll create a library of reusable assets for your set design or interior projects. Starting with ordinary household objects to showcase a wide variety of modelling techniques, you'll learn how and when to use polygons, NURBS, and curves. We focus on good topology, accurate modelling, and speed.

You'll also learn how to match a camera to a real-world photograph, and create rooms scaled to the correct size. How best to use reference images alongside photographs to check and improve your modelling. We'll even show you some quick ways to UV.

By the end of this course, you will have an understanding of all the core modelling concepts in Maya, along with how to set up scenes and match reference. Going forward this will help you become a better artist in Maya.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Introduction
  • Lesson Pack 01 1. Maya basics and customisation for a more efficient working environment.
  • Lesson Pack 01 2. Camera matching for a better sense of scale and easier modelling.
  • Lesson Pack 01 3. Creating a series of rooms from our camera matched image.
  • Lesson Pack 01 4. When to use Bevel vs smooth polygon workflows in your modelling.
  • Lesson Pack 02 5. Curves / NURBS workflow into polygons. Examples of bevelled and smoothed geometry.
  • Lesson Pack 02 6. Cutting holes in solid objects and working with one-quarter of the model.
  • Lesson Pack 02 7. The problems with curved objects, smooth geometry and how to cut for good edge flow and topology.
  • Lesson Pack 02 8. Joining complex shapes and dealing with both smooth and non-smooth geometry in the same object.
  • Lesson Pack 03 9. Extrusion order, modelling reusable props, square and circular holes in the same object.
  • Lesson Pack 03 10. Scale scale scale, using the grid to your advantage, and hole cutting.
  • Lesson Pack 03 11. The problems with the bevel tool and keeping a clean topology.
  • Lesson Pack 04 12. Complex curved objects.
  • Lesson Pack 04 13. Maya corrupting files with history (One way to save yourself from disaster).
  • Lesson Pack 04 14. Non-symmetrical objects and how to deal with them.
  • Lesson Pack 05 15. Dynamic cables for easy cable management.
  • Lesson Pack 05 16. Reuseable library cleanup, and final fixes.
  • Lesson Pack 05 17. UV Layout the basics

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