Ferrari 360 Modeling & Rendering in Production

A SimplyMaya tutorial by Robert Scott

Archived training for download only!

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Ferrari 360 Modeling & Rendering in Production

This tutorial covers the modeling and rendering of a Ferrari. We start off by cutting up blue prints in Photoshop which are used as reference. We then make all the different component parts of the car using polygon modeling. Topics in this tutorial include making displacement maps for tire treads, and HDR lighting. By the end of this project you'll be able to create your own cars in Maya.

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Tutorial Information
  • Price: 49.95
  • Format: DivX
  • Video Credits: 27

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