Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-04-2022 , 06:57 PM
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Connecting facial rig to the IK neck - how to do it?

As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup.

There are no blendshapes, no skinning, just bones, controls, and constraints. My problem is that I can't figure out the correct way to constrain things; I wish for the facial setup to stay in place (no jaw movement and so on) when I rotate my IK neck or IK head. Do any of you know how to set it up?

Can someone please look at my setup and give me a leg up?


Last edited by EineKleine; 03-04-2022 at 07:48 PM.
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