Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-03-2004 , 06:49 PM
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Two modeling questions...

Hello, I'm a Lightwave user learning Maya and I appreciate the help.
I have two how-to questions.

1.) When you're selecting faces on a poly object, how do you make it so you you don't select any faces on the other side of the object?

2.) I created a curve that I want to lathe(lightwave lingo) around the Y axis 360 degrees. How would I do this?

Thanks

# 2 04-03-2004 , 07:15 PM
genius995's Avatar
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Location: Holland
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1. I'm a newb... so i don't know the answer to this question (anymore) ... I thought it was something as "Ignore Backface Culling" (????)

2. This question I know:
Under Modelling Menu : Surfaces > Revolve (option box (square box behind the name))


whatever!
# 3 04-03-2004 , 07:17 PM
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Thank you genius995, you are a genius.

# 4 04-03-2004 , 07:25 PM
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backface culling.

Go into revolve options and select axis to rotate on.



(Oops too slow user added image )

# 5 04-03-2004 , 09:16 PM
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I have another one for you all.
I'm trying to create a simple cartoon eye ball with a black circle on a white background image that will be applied to the Sphere object. The Sphere has a Blinn material with a glow to it.
I want to apply the image and keep the glow.
I know how to do this in Lightwave, but I don't even know how to apply an image to a surface in Maya.

Oh yeah, also .... anyone know how to create an underwater type of atmosphere?

# 6 04-03-2004 , 09:52 PM
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Use a ramp shader and load a texture in the ramp colors.

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