SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Jason Edwards Software: Maya 6, Photoshop, ZBrush

Working from concept sketches, we create the Sand Speeder in this tutorial. We go through the whole process, starting off with the modeling using polygons. This is followed by UV layout and texturing. The final scene is then rendered in mental ray an...

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Kurt Boutilier Software: Maya 8.5

Learn character modeling in Maya with this project where we build a creature. Here you'll see how you can use NURBS during the early modeling stage to quickly build up detail. From here we work with polygons and subdivisions. With the body finished w...

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John Sproston Software: Maya 2008

Learn how to create architecture in Maya, with this modeling project. The tutorial is set at a very slow pace, and is a good place to start if you're new to Maya. We look at how to model with polygons, creating arches and towers. You'll see how to wo...

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Kurt Boutilier Software: Maya 8.5, Photoshop

Make stylized cartoon characters in Maya. In this project Kurt shows you how to model, UV and texture a cartoon girl. We start off with modeling using NURBS and polygons. Here you'll learn how to model components such as hands, boots and clothes. We ...

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Kurt Boutilier Software: Maya 8.5, Photoshop

Learn low poly modeling for games in Maya. In this project we work to a set polygon limit of 3500 triangles for our character. It's a good place to start if you're new to character modeling in Maya. We work in quads, four-sided polygons, before conve...

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Kurt Boutilier Software: Maya 8

This project covers the modeling, rigging and animation of the Mech Warrior. You'll learn how to work with NURBS and polygons, before we move onto rigging the character. We create a full IK rig with features such as foot roll and finger curl. We then...

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Kurt Boutilier Software: Maya 8, Photoshop

Learn how to create a female model in Maya with this tutorial. We make the character using a NURBS, polygons and subdivisions workflow. From here we move onto UV layout and texturing. The techniques from this tutorial will help you create your own re...

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Kurt Boutilier Software: Maya - Photoshop

Make a fantasy landscape in this tutorial. We start off with NURBS to quickly generate a lot of geometry in the scene, before converting to polygons. From here we continue with UV layout and texturing. Finally we create a sky environment with clouds,...

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Some free Maya courses to help you get started.