SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Kurt Boutilier Software: Maya 7, Photoshop

In this tutorial we cover UV layout and texture painting. Here you'll learn how to UV a polygon head. The maps are then taken to Photoshop for texture painting. We create color-, bump - and spec maps for human skin. We also look at how to use Maya's ...

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Kurt Boutilier Software: Maya 7, Photoshop

Learn to create a cartoon character using NURBS in Maya. This is a good beginner project as the geometry is relatively simple. After blocking out the main shapes in NURBS we convert to polygons before adding facial features. You'll learn how to creat...

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Kurt Boutilier Software: Maya 8, Photoshop

This is a good beginner project if you want to start building your own character models in Maya. We create a low poly character in a short amount of time. Here you'll see how to work to a set polygon limit which is common in games, and to reduce the ...

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Kurt Boutilier Software: Maya 8, Photoshop

Learn how to make large quadrupeds in Maya with this project. Here we look at modeling a hippo using a NURBS and polygons workflow. To add the finer details we convert to subdivisions. We end with a fully quaded model that can be rigged and animated....

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Kurt Boutilier Software: Maya 7, Photoshop

This tutorial takes you through the modeling and texturing of the sea creature. Here you'll learn organic modeling skills that will enable you to undertake your own projects. We use some NURBS to create the basic shapes, and then continue with a pol...

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Kurt Boutilier Software: Maya 8, Photoshop

Create an anime style character based on a concept sketch. Often in a production environment you're only given a single reference to work from, so this tutorial is good practice. We start by modeling the character, before moving onto UV layout and te...

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Kurt Boutilier Software: Maya 7, Photoshop

Learn to model with NURBS and polygons in this Maya tutorial where we create a pirate ship. We use the EP curve tool to generate NURBS surfaces building masts, ladders and wood panels. With our NURBS converted to polygons we lay out the UV's and move...

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Kurt Boutilier Software: Maya 8

This project covers a character lip sync and facial animation in Maya. We start off by creating blend shapes for different expressions, vowels and consonants. Once we have all the blend shapes complete, we work with set driven keys. With the set up o...

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Some free Maya courses to help you get started.